Keivaun Caldwell
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Activity overview
Latest activity by Keivaun Caldwell-
Keivaun Caldwell commented,
I found and deleted the correct cache folder:C:\Users\keiva\AppData\LocalLow\DefaultCompany\POD_Genies_Test1\DefaultInventoryCacheAfter restarting Unity and opening CreatingCustomEditor, default in...
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Keivaun Caldwell commented,
I ran a debug script using AvatarSdk.GetUserWearablesByCategoryAsync(UserWearablesCategory.Shirt, true) after calling AvatarSdk.ClearUserWearablesCache().Result: Shirt/Jacket/Pants/Shorts/Hoodie al...
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Keivaun Caldwell commented,
I modified the CreatingCustomEditor sample so UIGeneratorGroup exposes IncludeUserWearables and confirmed it is set to true. The code now forwards generator.IncludeUserWearables = true before gener...
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Keivaun Caldwell commented,
I did press Submit to Inventory. In Art Forge History both assets show Completed and Available In Inventory. I can also see the generated prefab locally under Assets/Genies/ArtForge/Models/[asset]/...
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Keivaun Caldwell commented,
still not in the im using the same log in as well
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Keivaun Caldwell created a post,
finding the clothes i mae in art forge with avatar sdk
Hey everyone! I'm building a Unity game using both the Genies Avatar SDK and Genies Art Forge SDK and I'm a little confused on the intended workflow for custom wearables.Current setup:* Unity 2022....